Mockups!

Mockup time!

I... I just really like the game boy's resolution ngl- it's a really fun size to work in and is big enough to facilitate the big character portraits I want for dialogue. I am gonna go with a full palette, but this was a great experiment to see if the resolution was going to work for the big Visual Novel-style character portraits I wanted.

That said, I’m still very conflicted on the art direction I want this game to go. I really like sprite art and the chunky resolution, but I may preserve it for only certain parts of the game…

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